21AI741 Augmented Reality
Course Learning Objectives
CLO 1. Understand the importance of Augmented reality
CLO 2. Understand and analyse the importance of Tracking system.
CLO 3. Compare and contrast the computer vision for Augmented reality and its applications
CLO 4. Analyse and understand Registration and camera simulation of visual coherence.
CLO 5. Acquire knowledge of Situated Visualization
SYLLABUS COPY
MODULE - 1
Introduction to Augmented Reality
What Is Augmented Reality – Defining augmented reality, history of augmented reality, Examples,
Displays-Multimodal Displays, Visual Perception, Requirements and Characteristics, Spatial Display Model
MODULE - 2
Tracking
Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary
Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion
MODULE - 3
Computer Vision for Augmented Reality
Marker Tracking, Multiple-Camera Infrared Tracking, Natural
Feature Tracking by Detection, Incremental Tracking, Simultaneous Localization and Mapping, Outdoor
Tracking Calibration and Registration-Camera Calibration, Display Calibration, Registration
MODULE - 4
Visual Coherence
Registration, Photometric Registration, Common Illumination, Diminished Reality,
Camera Simulation, Stylized Augmented Reality
MODULE - 5
Situated Visualization
Challenges, Visualization Registration, Annotations and Labeling, X-Ray
Visualization, Spatial Manipulation, Information Filtering
Interaction-Output Modalities, Input Modalities, Tangible Interfaces
Course outcome
At the end of the course the student will be able to:
CO1:Understand the importance of Augmented reality
CO2: Comprehend and analyse the Tracking system.
CO3: Compare and Contrast the computer vision for Augmented reality
CO4: Analyse and understand Registration and camera simulation of visual coherence.
CO5: Acquire knowledge of Situated Visualization
Suggested Learning Resources
Text Books
1. Augmented Reality: Principles and Practice by Dieter SCHMALSTIEG,Tobias HOLLERER
Reference
1. Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India; First
edition (12 October 2016)
2. Sanni Siltanen- Theory and applications of marker-based augmented reality. Julkaisija – Utgivare
Publisher. 2012.
3. Allan Fowler-AR Game Development‖, 1st Edition, A press Publications, 2018,