21CS731 Object Oriented Modeling And Design
Course Learning Objectives
CLO 1. Describe the concepts involved in Object-Oriented modelling and their benefits.
CLO 2. Demonstrate concept of use-case model, sequence model and state chart model for a given
problem.
CLO 3. Explain the facets of the unified process approach to design and build a Software system.
CLO 4. Translate the requirements into implementation for Object Oriented design.
CLO 5. Choose an appropriate design pattern to facilitate development procedure.
SYLLABUS COPY
MODULE - 1
Advanced object and class concepts; Association ends; N-ary associations; Aggregation; Abstract classes;
Multiple inheritance; Metadata; Reification; Constraints; Derived Data; Packages. State Modeling:
Events, States, Transistions and Conditions, State Diagrams, State diagram behaviour.
MODULE - 2
UseCase Modelling and Detailed Requirements: Overview; Detailed object-oriented Requirements
definitions; System Processes-A use case/Scenario view; Identifying Input and outputs-The System
sequence diagram; Identifying Object Behaviour-The state chart Diagram; Integrated Object-oriented
Models.
MODULE - 3
Process Overview, System Conception and Domain Analysis: Process Overview: Development stages;
Development life Cycle; System Conception: Devising a system concept; elaborating a concept; preparing
a problem statement. Domain Analysis: Overview of analysis; Domain Class model: Domain state model;
Domain interaction model; Iterating the analysis.
MODULE - 4
Use case Realization :The Design Discipline within up iterations: Object Oriented Design-The Bridge
between Requirements and Implementation; Design Classes and Design within Class Diagrams;
Interaction Diagrams-Realizing Use Case and defining methods; Designing with Communication
Diagrams; Updating the Design Class Diagram; Package Diagrams-Structuring the Major Components;
Implementation Issues for Three-Layer Design.
MODULE - 5
Design Patterns: Introduction; what is a design pattern?, Describing design patterns, the catalogue of
design patterns, Organizing the catalogue, How design patterns solve design problems, how to select a
design patterns, how to use a design pattern; Creational patterns: prototype and singleton (only);
structural patterns adaptor and proxy (only).
Course outcome
At the end of the course the student will be able to:
CO 1. Describe the concepts of object-oriented and basic class modelling.
CO 2. Draw class diagrams, sequence diagrams and interaction diagrams to solve problems.
CO 3. Choose and apply a befitting design pattern for the given problem.
Suggested Learning Resources
Textbooks
1. Michael Blaha, James Rumbaugh: Object Oriented Modelling and Design with UML,2nd Edition,
Pearson Education,2005
2. Satzinger, Jackson and Burd: Object-Oriented Analysis & Design with the Unified Process,
Cengage Learning, 2005.
3. Erich Gamma, Richard Helm, Ralph Johnson and john Vlissides: Design Patterns –Elements of
Reusable Object-Oriented Software, Pearson Education,2007.
Reference
1. Grady Booch et. al.: Object-Oriented Analysis and Design with Applications,3rd Edition,Pearson
Education,2007.
2. Frank Buschmann, RegineMeunier, Hans Rohnert, Peter Sommerlad, Michel Stal: Pattern –
Oriented Software Architecture. A system of patterns , Volume 1, John Wiley and Sons.2007.
3. Booch, Jacobson, Rambaugh : Object-Oriented Analysis and Design with Applications, 3rd
edition, pearson, Reprint 2013